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2022, 4(2): 132-152

Published Date:2022-4-20 DOI: 10.1016/j.vrih.2021.12.005

Designing generation Y interactions: The case of YPhone

Abstract

Background
With an increasing number of products becoming digital, mobile, and networked, paying attention to the quality of interactions with such products is also becoming more relevant. Although the quality of such interactions has been addressed in several scientific studies, little attention has been paid to their implementation in real life and everyday contexts.
Methods
This paper describes the development of a novel office phone prototype, called YPhone, which demonstrates the application of a specific set of Generation Y interaction qualities (instantaneous, playful, collaborative, expressive, responsive, and flexible) in the context of office work. The working prototype supports office workers in experiencing new types of interactions. It was set out in practice through a series of evaluations.
Results
We found that the playful, expressive, responsive, and flexible qualities incur greater trust than the instantaneous and collaborative qualities. Such qualities can be grouped, although this may differ for different evaluated products, and researchers must be cautious about generalizations.
Conclusions
The overall evaluation was deemed positive, with some valuable suggestions provided regarding its user interactions and features.

Keyword

Generation Y office workers ; Interaction qualities ; Interactive prototyping ; User evaluation

Cite this article

Wei LIU. Designing generation Y interactions: The case of YPhone. Virtual Reality & Intelligent Hardware, 2022, 4(2): 132-152 DOI:10.1016/j.vrih.2021.12.005

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