Analysis of teenagers' preferences and concerns regarding HMDs in education
1. Beijing Engineering Research Center of Mixed Reality and Advanced Display, School of Optics and Photonics, Beijing Institute of Technology, Beijing 100081, China
2. AICFVE of Beijing Film Academy No. 4, Xitucheng Rd, Haidian, Beijing 100088, China
3. Vive Immersive Lab, No. 1, Zhongguancun East Road, Haidian District, Beijing 100084, China
Abstract
Keywords: Virtual reality ; Education ; Preferences and concerns
Content






Positive Affect | Negative Affect | |||||
---|---|---|---|---|---|---|
Moods | Mean | SD | Moods | Mean | SD | |
Interested | 3.50 | 0.977 | Nervous | 2.34 | 1.095 | |
Attentive | 3.38 | 1.023 | Jittery | 1.91 | 0.907 | |
Excited | 3.27 | 0.998 | Afraid | 1.90 | 0.935 | |
Enthusiastic | 3.20 | 1.115 | Ashamed | 1.87 | 1.035 | |
Active | 3.18 | 1.059 | Scared | 1.87 | 1.011 | |
Strong | 2.91 | 1.139 | Upset | 1.75 | 0.805 | |
Determined | 2.83 | 1.081 | Distressed | 1.72 | 0.823 | |
Proud | 2.72 | 1.162 | Irritable | 1.61 | 0.777 | |
Inspired | 2.59 | 1.157 | Guilty | 1.46 | 0.731 | |
Alert | 2.36 | 1.170 | Hostile | 1.42 | 0.628 |




Indicators | Evaluation | Results |
---|---|---|
System Performance | ||
HMD device | HEQ |
1) HTC VIVI Focus has great performance in terms of wearability and display. 2) Weeight of HMDs is still an issue for the young people. |
Virtual scenes | PQ |
1) VEs for this experiment provide a moderate spatial presence and self-presence. 2) Unfamiliarity with VEs causes the participants to have low memory and awareness scores. |
System Usability | SUS | HMDs are easy to learn and use, but guidance needs to be provided. |
Human factors | ||
Physiological effects | SSQ | VEs lead to mild symptoms of nausea, oculomotor, and disorientation. |
Psychological effects | PANAS |
1) The participants have a higher positive feeling score than negative feeling scores after the VR experience. 2) The participants experienced positive feelings of interest, attention, excitement, enthusiasm, and activeness indicators, which are helpful for studying and training. 3) The results of negative feelings show that the separated virtual environments make the participant nervous, jittery, and even a little afraid, which indicates that the safety of VR needs to be considered. |
Preference | ||
Usage age, usage time, and frequency |
PCS |
1) Young people between 11-18 years can start using HMDs (67%). 2) 30-60 min is the best usage time (49%). 3) HMDs can be used two or three times or week (53%). |
Preferred applications |
1) Experience of VR scenes is the most popular application. 2) Foreign language learning is the most popular educational content. |
|
Factors and forms of HMDs purchasing |
A high price-performance ratio is a first consideration when buying an HMD device. | |
Concerns | ||
Concerns | PCS | Physical effects of VR on users are the most considered. |
Constraining factors | Primary factor that restricts a student from buying an HMD device is inadequate understanding of VR devices (47.4%). |
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